Its similar to how you wrong warp but instead of just being in the grab state when the level transitions you have to frame perfectly time it so that the pull up animation end at the exact same time as the level transition.
This will make your position the coordinates without having to pull yourself up.
Do (2) but while the level transition is happening, do the side pull animation.
If you are in the grab state while in parkour and the level transitions, your coordinates will be saved from the previous level and transferred over fully once you do the pull up animation.
You can fix this by holding the weapon you used to do the glitch with again. Then quickly switch to the AWP and start scoping in, if done right your fov will now be 60.
Using the holster timer glitch, start the timer on a weapon like the m16 then swap to a weapon with a zoom scope (I’m using an awp for this example).
But if you switch to another weapon while the holster animation is playing it will switch weapons and once the invisible holster timer is up your weapon will just vanish.
When you holster a weapon, a time is set for the holster animation to finish and once that time is up the parkour is fully equipped.
2.41 Fast power attack knife (36) (c) (m):.
2.36 Bugged default controls (31) (c) (m):.
2.35 Multicore rendering not working (30) (c) (m):.
2.33 Parkour weapon animation bug (28) (c) (m):.
2.31 Parkour left side climb on air (26.1) (c) (m):.